Coraline's Den 2


Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#1
Coraline's Den
(Courtesan Card Game as has been run by Taki, running it again. Yes it's a closed group again. It'll probably be over by tonight or this weekend if I have my way, only doing one 7 card hand this time around.)

The demon city of vice holds countless establishments catering to the physical needs of locals and tourists alike. Men and women of every sort come in on a daily basis, seeking pleasurable company to slake thirsts that cannot be sated by more conventional houses of pleasure. Men women and anything in between, folk of all shapes and all sizes came to Acheron's brothels, and the staff employed there were equally diverse. Some were there by choice, some because of debts and the city's convoluted laws, and some because of foolish mistakes that had cost them far far too much. Regardless, however, all who work Coraline's Den are obligated to serve as many customers as they can handle, seeing to their every whim lest they earn their employer's ire.


This game will run up to 4 players, in this case 3 I think. Admission is based on GM discretion; players must be willing to respond at least once a day, listing the contents of their Builds, Guest and Advertiser areas with every post, and be able to write smut at the end of the round. As a GM, I will PM you your opening hands as well as the cards you receive.

As an additional note, you may write little blurbs suggesting the type of smut for a given customer when you play them. I may ignore these, but if you give me something to work off of I'll get it done faster probably. You can even invite other people's PCs if you contact them and they agree, at which point you could write smut with them instead. It's based in Acheron but is noncanon, so you can use existing characters if you want or come up with new ones, fluff should be minimal and can be flimsy.

BASIC RULES:
Each player has their character (picture and brief history), along with their chosen Build, and a starting hand of 7 cards. The first player is determined randomly. Player order goes clockwise.

During your turn, you may take 1 Action of the following:

1.) Play a card as an Advertiser
Cards that are played as Advertisers are placed in an Advertiser Area located BELOW your character card. Advertisers do nothing other than add to the attributes of your courtesan of their color. Furthermore, when you play a card as an Advertiser, you must draw a card.

2.) Play a card as a Guest
Cards that are played as Guests are placed in a Guest Area ABOVE your character card.
Guests are more difficult to play in that you require a certain amount of attributes in order to play them; for example, if a red Merchant has a Requirement of 4, then you need 4 or more in your red Attribute to play him as a Guest. But when you do, they give you a positive effect, do not require you to draw additional cards, and also pay you at the end of the round by the amount specified. Because a Merchant’s payout value is 4, he will give you 4 points at the end of the round if he is still in your Guest Area. When playing a Guest, be sure to name the targets of their abilities.

3.) Introduce
Discard two cards from your hand, then draw two from the Deck.

4.) Exchange
Choose one of your Advertisers to return to your hand and exchange it with another card in your hand.

5.) Search
Draw one card from the deck. Generally, it is better to take an Advertisement action, but there are rare cases when increasing the number of cards in your hand is beneficial.

Rounds end when a player has no cards left in hand by the end of their turn. Players get -2 points for every card remaining in their hand; these represent customers who were not able to get in due to time constraints and have left disappointed. Players also get +1 point for every coin their Guests pay out; these represent satisfied customers who have paid good money. The winner is determined by the most points at the end of a round (for PbP purposes, smut is also written based on the guests one retains at the end of a round).

CHARACTER BUILDS:
These builds have different Attribute scores and abilities that either complement or counteract them. Red is for Elegance, Blue is for Liveliness, and Green is for Kinkiness.
ELEGANCE represents how beautiful or magnetic a girl is. LIVELINESS denotes her energy level and ability to handle strenuous activity, and KINKINESS determines her capability to cater to specific fetishes of certain clientele.

1.) “Gorgeous” build
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
These girls are experts at every field. But because of these skills, or perhaps just their beauty on the surface, they receive more potential admirers in line--though not all are able to get in...


2.) “Versatile” build
Elegance: 3
Liveliness: 3
Kinkiness: 3
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.

3.) “Popular” build
Elegance: 2
Liveliness: 2
Kinkiness: 2
Once per turn, you may take an extra Advertisement action in addition to your chosen action.
Popular girls can easily rack up Advertisers--their reputation precedes them.

4.) “Alluring” build
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Alluring girls have high scores in Liveliness, meaning they have the energy level to keep multiple guests ‘entertained’ at one time--and know just how to get those groups over.

5.) “Convincing” build
Elegance: 5
Liveliness: 1
Kinkiness: 3
When you play a red guest, you may apply its effect twice (use maximum once per turn).
Convincing girls, elegant as they are, can convince one client to do a bit of extra work for them, which can go a long way.

6.) “Fetish” build
Elegance: 1
Liveliness: 3
Kinkiness: 5
When you draw a card after taking an Advertisement action, draw two extra cards. Then put two cards from your hand at the bottom of your draw deck.
These kinky girls know how to please a client based on what they are looking for.

CUSTOMER LIST
A special note on colors: For this game I'll be picking the "race" of various partners via colors. Red are demons, blue are some brand of mortals, and green are faeries. This won't always be perfectly consistent.


Merchant (2 per color in deck)
Requirement: 4
Payoff: 4
Advertisement: +1
Target player draws two cards.
These wealthy travelers will pay good coin for the kind of girl they want, and with their connections and business savvy, can bring in extra customers to one girl or another.

Thief (2 per color in deck)
Requirement: 4
Payoff: 4
Advertisement: +1
Target player discards their newest customer.
Sneaky, shrewd swindlers and pickpockets who can make a client more worried about the contents of their wallet rather than the beautiful company they would otherwise enjoy that night.

Gangster (2 per color in deck)
Requirement: 5
Payoff: 3
Advertisement: +1
Look at target player's hand and discard one.
Experts at intimidation and less legal activities, and circulators of misinformation, they can steer a potential customer away from one line and into another.

Citizen (2 per color in deck)
Requirement: 1
Payoff: 2
Advertisement: +1
Target player draws one card.
Hard-working common folk who always have at least one friend they can introduce.

Traveler (2 per color in deck)
Requirement: 3
Payoff: 3
Advertisement: +1
Target player discards their newest advertiser.
Those without connections, but with wealth to spend on someone to warm their bed, though oft of ill repute.

Cohort
(2 per color in deck)
Requirement: 3
Payoff: 0
Advertisement: +1
Play one extra guest of the same color as this card, provided all requirements are met for it.
Freeloaders that get in mainly by virtue of connections. They won’t pay, but they always have someone to piggyback off of...

Mercenary (2 per color in deck)
Requirement: 2
Payoff: 2
Advertisement: +1
When targeted by an effect of an opponent, you must discard this card from your guest area to prevent the effect.
Warriors for hire. Having one on your side never hurts, as he is all too willing to put himself in harm’s way to defend your reputation.

Noble (2 per color in deck)
Requirement: 5
Payoff: 5
Advertisement: +1 to all
These often wealthy individuals pay handsomely, and spread good words about you just as well.

Doctor (2 per color in deck)
Requirement: 7
Payoff: 6
Advertisement: +1
Take one additional turn.
Influential and knowledgeable individuals. If you are good enough to attract and keep one as a regular customer, they can do many good things for you.

Mistress (2 per color in deck)
Requirement: 2
Payoff: 1
Advertisement: +2
Take one Advertisement action.
While she is not one to pay particularly well as a Guest, she makes a great Advertiser amongst her circle of connections.

Constable (2 per color in deck)
Requirement: 6
Payoff: 5
Advertisement: +1
Take the newest advertiser from target player and add it to your own advertisers.
A corrupt constable is a valuable asset that can use their authority to influence others, via threats or coercion.

Knight (1 per color in deck)
Requirement: 8
Payoff: 8
Advertisement: +1
Take the newest guest from target player and add it to your own guests.
Amongst the most elite of soldiers, and respected by many.

Officer (1 per color in deck)
Requirement: 9
Payoff: 10
Advertisement: +1
Move all your advertisers of the same color as this card to the Guest area. (Their effects do not happen.)
Of high military rank, a Captain can pull all of the right strings for you.

Demigod (1 in deck)
Requirement: 9 of any
Payoff: 10
Advertisement: +1 to all
Discard your hand.
The child of a god or goddess, a rare partner.

Angel (1 in deck)
Requirement / Payoff: 0
Advertisement: +1 to all
If you are targeted by a card, discard this card from your hand to cancel the effect.
An angel, rare to visit someplace so risque, but sometimes directed there by forces beyond their control for some purpose.

Xeon (1 in deck)
Requirement: 10 of any color
Payoff: 10
Advertisement: +1 to all
When you add this card as a Guest, play all cards in your hand as Guests regardless of requirement.
The Queen of Acheron herself. This time not just a shapeshifted imposter. No, you can't record it.

The Deck Substitute Chart
 

Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#2
Re: Coraline's Den 2

Am in.
Ceara, shapeshifting nymph(o) type.

Character image:


1.) “Gorgeous” build
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
 

Astarte

Tentacle Monster
Dec 28, 2014
353
18
#3
Re: Coraline's Den 2

Karina
A half-demon Su-Ku-Ta, Karina initially came to Acheron to try to learn how to control her emerging succubus nature. Unfortunately, inexperienced as she was she quickly found herself caught up in all the pleasures the city had to offer. She still isn't quite certain how it all happened herself, but eventually she ended up employed in a local brothel. Surprisingly, at least to her, she seemed a natural at the work, and in this sort of city there were worse places she could have ended up...

“Alluring” build
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
 

Hafnium

Despair Fetishist
Moderator
Jan 5, 2011
2,076
83
#4
Re: Coraline's Den 2

Morana

A faun-like karkastan raised in captivity among the demons before escaping to the winter court with her faerie mother. Her days post-enslavement are spent tending to the dead, not only in caring for their final resting places but in soothing spirits and destroying the undead, and on adventures on those occasions when she is summoned.

This day, however, she's been summoned to Coraline's Den in order to fill in for another worker. She probably should've declined this call.

“Versatile” build
Elegance: 3
Liveliness: 3
Kinkiness: 3
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#5
Re: Coraline's Den 2

A roll off results in Taki being first to play, followed by Astarte and then Hafnium. The rolls followed the post order, for some reason. Whatever. Everyone has their hands already, so waiting on Takimaru for his first move.

Ceara
Coin: 0
Cards in Hand: 9
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
Guest Area:
Advertiser Area:


Karina
Coin: 0
Cards in Hand: 7
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Guest Area:
Advertiser Area:


Morana
Coin: 0
Cards in Hand: 7
Elegance: 3
Liveliness: 3
Kinkiness: 3
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.
Guest Area:
Advertiser Area:
 
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Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#6
Re: Coraline's Den 2

Play a Green Mercenary to my Guest Area.

A mercenary from the courts of the fae arrived, hearing that a girl he once fancied in his youth was working here now for one reason or another. It could be a false lead, given her known fondness for shapeshifting, but it wouldn't hurt to have a look anyway...

Ceara
Coin: 2
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
Guest Area:
Green Mercenary
Advertiser Area:
 

Astarte

Tentacle Monster
Dec 28, 2014
353
18
#7
Re: Coraline's Den 2

Playing Red Mercenary as a guest.

Karina's first customer was a local, a rough-looking mercenary who seemed to pick her out the moment he saw her. She could only hope she wasn't getting in over her head with this, so far demons had proven to be at least a few steps above what she was used to back home...

---

Karina
Coin: 2
Cards in Hand: 6
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).

Guest Area:
Red Mercenary

Advertiser Area:
 

Hafnium

Despair Fetishist
Moderator
Jan 5, 2011
2,076
83
#8
Re: Coraline's Den 2

A satyr thief was paid to spread word of Coraline Den's temporary help at the seediest taverns in Acheron. A brothel woman, even one as peculiar as Morana, couldn't catch the customers' eyes if nobody even knew she was there, after all.

Advertising a Green Thief.

Morana
Coin:
0
Cards in Hand: 7.
Elegance: 3
Liveliness: 3
Kinkiness: 4
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
Guest Area:

Advertiser Area:
Green Thief
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#9
Re: Coraline's Den 2

Ceara
Coin: 2
Cards in Hand: 8
Elegance: 5
Liveliness: 5
Kinkiness: 5
Start each round with 2 extra cards.
Guest Area:
Green Mercenary
Advertiser Area:


Karina
Coin: 2
Cards in Hand: 6
Elegance: 3
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Guest Area:
Red Mercenary
Advertiser Area:


Morana
Coin: 0
Cards in Hand: 7
Elegance: 3
Liveliness: 3
Kinkiness: 4
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.
Guest Area:
Advertiser Area:
Green Thief
 
Last edited:

Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#10
Re: Coraline's Den 2

Play a Blue Mistress in my Guest Area, then advertise a Blue Noble.
 
Last edited:

Astarte

Tentacle Monster
Dec 28, 2014
353
18
#11
Re: Coraline's Den 2

Advertising a Red Citizen.

---

Karina
Coin: 2
Cards in Hand: 6
Elegance: 4
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).

Guest Area:
Red Mercenary

Advertiser Area:
Red Citizen
 

Hafnium

Despair Fetishist
Moderator
Jan 5, 2011
2,076
83
#12
Re: Coraline's Den 2

Advertising a Green Citizen.

Morana
Coin:
0
Cards in Hand: 7
Elegance: 3
Liveliness: 3
Kinkiness: 5
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
Guest Area:

Advertiser Area:
Green Thief
Green Citizen
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#13
Re: Coraline's Den 2

Ceara
Coin: 3
Cards in Hand: 7
Elegance: 6
Liveliness: 6
Kinkiness: 6
Start each round with 2 extra cards.
Guest Area:
Green Mercenary
Blue Mistress
Advertiser Area:
Blue Noble


Karina
Coin: 2
Cards in Hand: 6
Elegance: 4
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Guest Area:
Red Mercenary
Advertiser Area:
Red Citizen


Morana
Coin: 0
Cards in Hand: 7
Elegance: 3
Liveliness: 3
Kinkiness: 4
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.
Guest Area:
Advertiser Area:
Green Thief[/QUOTE]
Green Citizen
 
Last edited:

Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#14
Re: Coraline's Den 2

Advertise with a Red Noble.

Ceara
Coin
: 3
Cards in Hand: 7
Elegance: 7
Liveliness: 7
Kinkiness: 7
Start each round with 2 extra cards.

Guest Area:
Green Mercenary
Blue Mistress


Advertiser Area:
Blue Noble
Red Noble
 

Astarte

Tentacle Monster
Dec 28, 2014
353
18
#15
Re: Coraline's Den 2

Playing a Red Thief, targeting Taki to get rid of the Mercenary.

Karina seemed to have become a quick hit among the seedier clientele. Her second customer a local demon like the first, but he seemed even more suspicious than the first and she suspected he might have a little more planned than she was used to. She could only hope that not all of her customers would be of such ill repute...

---

Karina
Coin: 6
Cards in Hand: 5
Elegance: 4
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).

Guest Area:
Red Mercenary
Red Thief

Advertiser Area:
Red Citizen
 

Hafnium

Despair Fetishist
Moderator
Jan 5, 2011
2,076
83
#16
Re: Coraline's Den 2

Playing a Blue Mercenary as a guest.

The allure of the exotic to a repressed Badarian turned mercenary, especially one left with more coin than most of his countrymen would earn in their lives and a vacation to spend in Acheron, should not be underestimated.

Morana
Coin:
2
Cards in Hand: 6
Elegance: 3
Liveliness: 3
Kinkiness: 5
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
Guest Area:
Blue Mercenary

Advertiser Area:
Green Thief
Green Citizen
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#17
Re: Coraline's Den 2

Ceara
Coin: 1
Cards in Hand: 7
Elegance: 7
Liveliness: 7
Kinkiness: 7
Start each round with 2 extra cards.
Guest Area:
Blue Mistress
Advertiser Area:
Blue Noble
Red Noble


Karina
Coin: 6
Cards in Hand: 5
Elegance: 4
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).
Guest Area:
Red Mercenary
Red Thief
Advertiser Area:
Red Citizen


Morana
Coin: 2
Cards in Hand: 6
Elegance: 3
Liveliness: 3
Kinkiness: 5
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.
A Versatile girl is a chameleon, able to satisfy various kinds of clients as needed, even if she does not have a long-standing specialty.
Guest Area:
Blue Mercenary
Advertiser Area:
Green Thief
Green Citizen
 
Last edited:

Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#18
Re: Coraline's Den 2

Play a Red Doctor. Next turn play a Red Constable targeting Astarte (to remove their merc).

Ceara
Coin
: 12
Cards in Hand: 5
Elegance: 7
Liveliness: 7
Kinkiness: 7
Start each round with 2 extra cards.

Guest Area:
Blue Mistress
Red Doctor
Red Constable


Advertiser Area:
Blue Noble
Red Noble
 

Astarte

Tentacle Monster
Dec 28, 2014
353
18
#19
Re: Coraline's Den 2

Discarding the Angel to cancel the Constable's effect.

Then playing another Red Thief, targeting Taki again because that's a lot of money there.

This customer was a little different than the others she'd had so far. The diminutive goblin didn't look like much at first glance, but something about the way he was leering at her made her wonder if she was going to get more than she bargained for...

---

Karina
Coin: 10
Cards in Hand: 3
Elegance: 4
Liveliness: 5
Kinkiness: 1
When you play a blue guest, after applying its effects, you may play an extra blue guest if they fulfill the requirements (use maximum twice per turn).

Guest Area:
Red Mercenary
Red Thief
Red Thief

Advertiser Area:
Red Citizen
 
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Hafnium

Despair Fetishist
Moderator
Jan 5, 2011
2,076
83
#20
Re: Coraline's Den 2

Play a Green Merchant as a guest, targeting Astarte to clear that mercenary. I don't like that hand size. D:

A gruff merchant arrived, his pockets laden with coin, and purchased several time slots with the faux faun. Even though she was a fake, the energetic beastman, aided by expensive potency drugs, would provide an authentic one-man demonstration of a goatkin breeding season.

Morana
Coin:
6
Cards in Hand: 5
Elegance: 3
Liveliness: 3
Kinkiness: 5
ONCE per round during your turn, you may add 3 to one Attribute. This lasts until the end of the round.

Guest Area:
Blue Mercenary
Green Merchant

Advertiser Area:
Green Thief
Green Citizen
 
Last edited: