Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian


BlueSlime

Tentacle God
Moderator
Aug 12, 2010
7,068
63
#22
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I build a Sybian Hall.

"Ahh, all these lovely saddles for my future guests to ride. They're going to love it! ufu fu fu fu fu!"
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#23
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Bondage Chamber-Bondage Chamber-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
4 Challenge 2 Magic 5 Treasure 2 Threat
Current Hero Allure
4 Challenge 2 Magic 5 Treasure 2 Threat

4 Cards in Hand, 9 in Deck, 0 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty-Sybian Hall-Magic Library-Thousand Dicks Room

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 4 Magic 5 Treasure 3 Threat
Current Hero Allure
1 Challenge 4 Magic 5 Treasure 3 Threat

4 Cards in Hand, 10 in Deck, 0 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty-Ambush-Kennel-Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
None

Current Income
5 Challenge 2 Magic 5 Treasure 4 Threat
Current Hero Allure
5 Challenge 2 Magic 5 Treasure 4 Threat

4 Cards in Hand, 10 in Deck, 0 in Discard Pile



Draft Board
Cards Remaining: 71

Normal Row
Warren - Direct Guidance - Power Drain
Bargain Row -1 cost
Pitfall-Empty-Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Luna, seeking Threat
Red, seeking Threat

Remaining Heroes
6 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

A prepared position in case of attack, the first rule of defense in war... An addition to dark chambers to prevent future escapes... A hall awaiting proper decoration...


Play
Turn order goes Goragon (Tiff) then Jexnibrex (Taki) and then Illiendeil (Blue)

It is now the draft phase, and the heroes are preparing to leave town. As it stands now, Elysia will stay in town while Luna and Red will go to Goragon.
 
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Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#27
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty-Bondage Chamber-Bondage Chamber-Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
4 Challenge 2 Magic 5 Treasure 2 Threat
Current Hero Allure
4 Challenge 2 Magic 5 Treasure 2 Threat

5 Cards in Hand, 4 in Deck, 5 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty- Sybian Hall - Magic Library - Thousand Dicks Room

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 4 Magic 5 Treasure 3 Threat
Current Hero Allure
1 Challenge 4 Magic 5 Treasure 3 Threat

5 Cards in Hand, 5 in Deck, 5 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty-Empty- Ambush - Kennel (1 Power Token) - Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
Luna, 1 Threat
Red, 1 Challenge 1 Threat

Current Income
6 Challenge 2 Magic 5 Treasure 6 Threat
Current Hero Allure
5 Challenge 2 Magic 5 Treasure 4 Threat

5 Cards in Hand, 5 in Deck, 4 in Discard Pile



Draft Board
Cards Remaining: 68

Normal Row
Gardens - Mana Chamber - Thousand Dicks Room
Bargain Row -1 cost
Warren - Pitfall - Empty
Vintage Row +1 cost
Empty-Empty-Empty
Trash Row -2 cost
Empty-Empty-Empty



Town
Elysia, seeking Treasure
Celeste, seeking Magic
Revalli, seeking Magic

Remaining Heroes
3 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

Resources gathered, skills for future battles.... To settle old scores or eliminate competitors...

The seamstress remains in town, waiting, recovering... The allure of danger calls but goes unanswered.

Two escaped slaves join forces, seeking escape from former lives in the North... But they stumble into danger. An orc lord's forces ambush them. One slips away, but the hounds catch her, baying for blood... Or some other, less savory entertainment. The canyon is a maze, collapsed rocks block her path, and she turns back to find the leering faces of orc warriors and their beasts of war approaching behind her. The human girl is brought low, and the orcs give her to their pets... The other is more fortunate, if one could call her fate fortunate at all. She escaped the traps and winding canyons with acrobatic ease, but such only brought her into the command tent of the orc lord... He rose from his throne and smote the exhausted cat down, taking her as the first of his personal prizes as recompense for getting all the way to him...


Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)

Elysia stats in town. Red and Luna go to Goragon's dungeon. Luna will ignore the ambush, take 2 from the kennel, and 1 from the Dark Maze, which forces her to go through the Ambush for 1 damage, the kennel for another 2 which defeats her, granting the kennel a power token. Red takes 1 from the Ambush, 2 from the kennel, 0 from the Dark Maze, then 1 from the Ambush and 2 from the kennel again, 0 from the Dark Maze, and 4 from Garagon who defeats her.

Tiff gains 2 heroes, and 2 more will enter town, Celeste seeking Magic and Revalli seeking Magic.

It is now the build phase.
 
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Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#28
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Build a Chamber of Statues over the leftmost Bondage Room (the one that is not currently adjacent to the Warrens).

"I hope she likes her men rather... statuesque in build. How could you not admire these gorgeous creations?"
 
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BlueSlime

Tentacle God
Moderator
Aug 12, 2010
7,068
63
#29
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Build an Engineering Bay over my Magic Library.

"No, no, put the books away. We need room for my new kobold engineers! Now, I want the shorn pollen cannons to be placed here, here, here and here..."
 
Last edited:

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#31
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty- Chamber of Statues - Bondage Chamber - Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
3 Challenge 4 Magic 5 Treasure 3 Threat
Current Hero Allure
3 Challenge 4 Magic 5 Treasure 3 Threat

4 Cards in Hand, 4 in Deck, 5 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty- Sybian Hall - Engineering Bay - Thousand Dicks Room

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
None

Current Income
1 Challenge 5 Magic 5 Treasure 4 Threat
Current Hero Allure
1 Challenge 5 Magic 5 Treasure 4 Threat

4 Cards in Hand, 5 in Deck, 5 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty- Garden - Ambush (1 Power Token) - Kennel (1 Power Token) - Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
Luna, 1 Threat
Red, 1 Challenge 1 Threat

Current Income
7 Challenge 3 Magic 5 Treasure 6 Threat
Current Hero Allure
6 Challenge 3 Magic 5 Treasure 4 Threat

4 Cards in Hand, 5 in Deck, 4 in Discard Pile



Draft Board
Cards Remaining: 68

Normal Row
Gardens - Mana Chamber - Thousand Dicks Room
Bargain Row -1 cost
Warren - Pitfall - Empty
Vintage Row +1 cost
Empty - Empty - Empty
Trash Row -2 cost
Empty - Empty - Empty



Town
Elysia, seeking Treasure
Celeste, seeking Magic
Revalli, seeking Magic

Remaining Heroes
3 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

A more appealing opening to put up a comforting face with the added benefit of producing extra supplies... A workshop in which loyal retainers can work their craft... A garden of artwork enchanted to be more than it appears... As the dark forces prepare, however, so do those who would oppose them. A wandering druid appears, looking to better the region her parents had abandoned. An envoy from the Academy arrives as well, though perhaps she was sent for purposes she was never told of...


Play
Turn order goes Jexnibrex (Taki) then Illiendeil (Blue) and then Goragon (Tiff)

It is now the draft phase. As it is, Celeste and Revalli will go to Illiendeil's dungeon while Elysia remains in town. SEAMSTRESS SO LAZY.
 

BlueSlime

Tentacle God
Moderator
Aug 12, 2010
7,068
63
#33
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

I will use my villain's power to swap one threat rating into treasure, so that Elysia won't be so lazy.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#36
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty- Chamber of Statues - Bondage Chamber - Warren

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
3 Challenge 4 Magic 5 Treasure 3 Threat
Current Hero Allure
3 Challenge 4 Magic 5 Treasure 3 Threat

5 Cards in Hand, 9 in Deck, 0 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty-Empty- Sybian Hall - Engineering Bay - Thousand Dicks Room (2 power tokens)

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic and Threat into Treasure.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
Elysia, 1 Magic 1 Treasure
Celeste, 1 Magic 1 Threat
Revalli, 1 Magic 1 Threat

Current Income
1 Challenge 8 Magic 7 Treasure 5 Threat
Current Hero Allure
1 Challenge 5 Magic 6 Treasure 3 Threat

5 Cards in Hand, 0 in Deck, 9 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty-Empty- Garden - Ambush (1 Power Token) - Kennel (1 Power Token) - Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
Luna, 1 Threat
Red, 1 Challenge 1 Threat

Current Income
7 Challenge 3 Magic 5 Treasure 6 Threat
Current Hero Allure
6 Challenge 3 Magic 5 Treasure 4 Threat

5 Cards in Hand, 0 in Deck, 8 in Discard Pile



Draft Board
Cards Remaining: 65

Normal Row
Sybian Hall - Pitfall - Fireball
Bargain Row -1 cost
Gardens - Mana Chamber - Warren
Vintage Row +1 cost
Pitfall - Empty - Empty
Trash Row -2 cost
Empty - Empty - Empty



Town
Aya'Liatrin, seeking challenge
Euria, seeking treasure
Kaitlynn and Alyssa, seeking treasure

Remaining Heroes
0 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten



Our Story Thus Far...

The canyons were quiet... The brothel sat contended, albeit without any prize attractions...

But in the dungeons below, things suddenly became quite busy. Illiendeil's reputation had begun to grow and a few coins in the right hands let word spread far and wide... Adventurers came to her, and in her dungeon of traps they found themselves outmatched.

The wandering seamstress hears of wealth, a possibility of a second chance, a new life... And find a new life she did. The halls echo with her ecstatic moans for hours, her "mount" expertly tuned by the engineers to provide maximum stimulation after a burst of pollen left her in need. Through the bays she stumbles when she finally frees herself, though even in her weakened state she easily avoids becoming a brood sow for kobolds... It is the second trapped hall that finally makes her Illiendeil's plaything, bursts of harvested shorn pollen leave her mad with arousal, and the unique traps leave her a helpless mewling mess for Illiendeil to toy with at her leisure. Her first prize, a real catch; beautiful and powerful... And with destiny swirling around her too. It was said that she was fated to bear a child who would become a god... Now, Illiendeil could take the honor of testing that destiny for herself if she wished.

The Academy mage was easy to trick, but proved more... Resilient than her bubbly exterior might suggest. Her turn on the sybians hardly left her legs shaking, and the kobold engineers let her go without even properly taming her! Fortunately, she arrived in Illiendeil's chambers with blue eyes wide with need and long legs shaking as arousal dripped down past her knees. All the devious faerie had to do was conjure something and suggest it and she was on her knees, giving Illiendeil a sample of the skills that had led her engineers to allow her to pass only lightly molested. Her talents were impressive to be sure, perhaps even beyond those of the blue haired seamstress she had caught before her... A contest was undoubtedly needed to see whether busty blue or busty blonde was the better. The mage even seemed to get off on having her mouth filled, making her upcoming training all the easier...

Last came an elven witch, scion of exiles who shunned the limits imposed on them by their peers. Her repertoire of tricks let her evade the easier tricks and traps, but Illiendeil's engineers were skilled, and she proved... Inexperienced... In other ways. She made it no farther than the seamstress, left a helpless mess lying on the floor with both previously unsullied holes stuffed, eyes rolling into the back of her head, and her third catch of the day was ready to begin her new life as Illiendeil's plaything. Well, she had left home to help the people her parents had abandoned... Now she would help Illiendeil, in whatever manner the faerie mistress preferred!


Play
Turn order goes Goragon (Tiff) then Jexnibrex (Taki) and then Illiendeil (Blue)

All of the heroes go through Illiendeil's dungeon. Elysia takes 4 damage from the sybian hall, 1 from the engineering bay, 3 from the thousand dicks room. Just a little shy of getting the kobold gangbang :< The thousand dicks room gains a power token though, so that's good.
Celeste takes 3 from the sybian hall, 2 from the engineering bay, 2 from the thousand dicks room, and then loses to Illiendeil herself.
Revalli takes 3 from the sybian hall, 2 from the engineering bay, and 2 from the thousand dicks room which also defeats her, getting another power token.

It is now the build phase.

At this point it's pretty likely that Blue is going to win, assuming we don't opt to go on to intermediate. We can keep playing if you guys want, but I've got a pretty good idea of how I want to change things now.
 

Takimaru

Tentacle God
Moderator
Apr 22, 2010
1,493
63
#38
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Build a Hellhound Kennel over the Warren.

"With my new pups able to sniff out anyone, they shall KNOT pass this point so easily!"
 
Last edited:

BlueSlime

Tentacle God
Moderator
Aug 12, 2010
7,068
63
#39
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Build an Antimagic Circle.

"There now. This anti magic circle will be a good start on making sure you three are my guests for a very, very long time. We don't need anyone meddling with our fun, right? Oh, don't worry. I'll bring you girls plenty of new playmates. When they arrive and are wondering how to be the very best bondage slaves, you can all... show them the ropes? Ufu fu fu fu!~"

Illiendeil thought that her three buxom beauties looked quite appropriate in their new bondage harness outfits, complete with obedience collars. The indoctrination week had been exhausting for them, she had no doubt, but it was all necessary. The sooner they broke and accepted their new lives as sex-addicted bondage sluts, the easier it would be for them. They had just gone through a fresh shorn pollen treatment followed by blowjob and multiple penetration training with the kobolds, but the shorn pollen concentration she'd used was still driving them to need sex beyond what their frail bodies were capable of. Being a kind mistress, she had personally set each of them up on a magically enervated sybian, their bodies held in place by her own shibari rope techniques. Their moans of ecstasy were beautiful, and the dark fae mistress indulged herself with her own fingers rubbing at her clit as she watched her three slaves cum again and again. She could tell in their eyes that the total surrender had begun.
 

Tassadar

Panda King
Moderator
Nov 10, 2008
16,048
83
#40
Re: Dungeon Master! Game 1: Takimaru, BlueSlime, Tiffanian

Jexnibrex's Dungeon (Taki)
Empty-Empty-Empty-Empty-Empty- Chamber of Statues - Bondage Chamber - Hellhound Kennel

Villain
2 Challenge 2 Magic 2 Treasure 1 Threat, 3 Power, 3/4 Resilience, 7 Experience, captured heroes are worth 1 additional Treasure.

Major Threat Bonus: Locked
Worth 2 more Magic and 2 more Treasure, may give up their draft to build a second room or draft twice if they don’t build.

Captured Heroes
None

Current Income
6 Challenge 5 Magic 5 Treasure 2 Threat
Current Hero Allure
6 Challenge 5 Magic 5 Treasure 2 Threat

4 Cards in Hand, 9 in Deck, 0 in Discard Pile


Illiendeil's Dungeon (Blue)
Empty-Empty-Empty-Empty- Antimagic Circle - Sybian Hall - Engineering Bay - Thousand Dicks Room (2 power tokens)

Villain
1 Challenge 3 Magic 2 Treasure 1 Threat, 4 Power, 4 Resilience, 6 Experience. May convert one value of a resource of any type into another resource of any type once per turn. Has transferred Threat into Magic and Threat into Treasure.

Major Threat Bonus: Locked
Worth 1 more of each resource, gains 1 Power, may convert 3 resources per turn.

Captured Heroes
Elysia, 1 Magic 1 Treasure
Celeste, 1 Magic 1 Threat
Revalli, 1 Magic 1 Threat

Current Income
1 Challenge 10 Magic 7 Treasure 6 Threat
Current Hero Allure
1 Challenge 7 Magic 6 Treasure 4 Threat

4 Cards in Hand, 0 in Deck, 9 in Discard Pile


Goragon's Dungeon (Tiff)
Empty-Empty-Empty- Guard Post (1 power token) - Garden - Ambush (2 Power Tokens) - Kennel (2 Power Tokens) - Dark Maze

Villain
3 Challenge 1 Magic 1 Treasure 1 Threat, 4 Power, 2 Resilience, 3 Experience.

Major Threat Bonus: Locked
Worth 2 more Challenge and 3 more Treasure, increase Power and Resilience by 1, all Monster Rooms in the dungeon immediately get a Power token.

Captured Heroes
Luna, 1 Threat
Red, 1 Challenge 1 Threat

Current Income
10 Challenge 3 Magic 8 Treasure 7 Threat
Current Hero Allure
10 Challenge 3 Magic 8 Treasure 5 Threat

4 Cards in Hand, 0 in Deck, 8 in Discard Pile



Draft Board
Cards Remaining: 65

Normal Row
Sybian Hall - Pitfall - Fireball
Bargain Row -1 cost
Gardens - Mana Chamber - Warren
Vintage Row +1 cost
Pitfall - Empty - Empty
Trash Row -2 cost
Empty - Empty - Empty



Town
Aya'Liatrin, seeking challenge
Euria, seeking treasure
Kaitlynn and Alyssa, seeking treasure

Remaining Heroes
0 Basic Heroes Remain
9 Intermediate Heroes Remain
7 Champion Heroes Remain

Heroes Removed From the Game
Cattelya
Lani
Ona
Elea
Meara and Pasha
Miranda
Aescila
Ashley
Tamonten


Our Story Thus Far...

The hounds bay... Defenses rise against those who would intrude... Seekers of wealth and worthy opponents gather...



Play
Turn order goes Goragon (Tiff) then Jexnibrex (Taki) and then Illiendeil (Blue)

Goragon has reached major threat level.

It is now the draft phase.