- Jan 8, 2011
The Sea of Grass is a region not far from the feasting fall, a large valley surrounded by small hillocks on every side, forming a sort of natural bowl. In its midst the grass is waist high or deeper on a human of average height, making maneuver just a little bit more difficult. More troublesome, however, are the species of sawgrass intermingled throughout the more common grasses, its blades tall and thin and covered in wicked little spines that inject various poisons into those unlucky enough to be pricked, a defense mechanism against grazers of all kinds.
Any time a character moves, roll an attack at 9d10 to-hit, 10d10 + 10 if the character is naked. On a hit the grass does 1d4 damage and roll 1d3. If a 1 is rolled the character makes a reflex save against a stack of Weakened. If a 2 the character makes a reflex save against a stack of Paralyzed. If a 3 the character makes a reflex save against aphrodisiacs to move them one rung up the arousal level. DC is 20, increasing by 5 with each hit. 1s autofail.